Costs and refinement
Craftable items define input quantities, crafting time, station tags, and optional refinement outputs. Construction records separately define resources and required tools.
Open recipe workbench →Explanations use exposed playtest values and label anything the data does not prove.
Craftable items define input quantities, crafting time, station tags, and optional refinement outputs. Construction records separately define resources and required tools.
Open recipe workbench →Weapon parts and clothing can apply flat additions, multipliers, or overrides. Each modifier is shown with its mode so a value such as 1.8 is not mistaken for a percentage.
Compare weapon parts →Enemy templates expose health, damage, speed, strong and weak material multipliers, ability lists, and staged stagger thresholds.
Open enemy catalogue →The playtest definitions expose seven upgrades, their descriptions, and research costs. They do not expose numeric effect multipliers, so this wiki does not invent them.
Open train upgrades →Loot tables and enemy bundles use relative weights. A weight is shown as a weight, not presented as a drop percentage unless a complete probability calculation is possible.
Open loot pools →Quest pages preserve the authored sequence of stages and objectives, including contextual and onboarding chains.
Open quests →