FRFROSTRAILFIELD DATABASE
HOW THE DATA CONNECTS

MECHANICS

Explanations use exposed playtest values and label anything the data does not prove.

CRAFTING

Costs and refinement

Craftable items define input quantities, crafting time, station tags, and optional refinement outputs. Construction records separately define resources and required tools.

Open recipe workbench →
EQUIPMENT

Flat and multiplier effects

Weapon parts and clothing can apply flat additions, multipliers, or overrides. Each modifier is shown with its mode so a value such as 1.8 is not mistaken for a percentage.

Compare weapon parts →
COMBAT

Damage zones and stagger

Enemy templates expose health, damage, speed, strong and weak material multipliers, ability lists, and staged stagger thresholds.

Open enemy catalogue →
TRAIN

Research boundaries

The playtest definitions expose seven upgrades, their descriptions, and research costs. They do not expose numeric effect multipliers, so this wiki does not invent them.

Open train upgrades →
LOOT

Weighted pools

Loot tables and enemy bundles use relative weights. A weight is shown as a weight, not presented as a drop percentage unless a complete probability calculation is possible.

Open loot pools →
QUESTS

Stage graphs

Quest pages preserve the authored sequence of stages and objectives, including contextual and onboarding chains.

Open quests →

Search names, categories, stats, recipes, and relationships.

415 indexed records